Category: Dev Log

  • Off & On the Horse

    Dev Log for Oct 2024, Week 41: Dev Log: Monday has been a weird one so far. I think it’s officially become my second day off (for a while I though I was working Monday through Saturday, apparently not this week), but I am going to at least get my outline in and try to…

  • Old work done, new work incoming!

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    Dev Log for Sep 2024, Week 40: Dev Log: Okay so my hit list, including carryover looks like this: The Re-factor is in the Bag! By which I mean it’s jank as fuck, but functional. Which is fine really, considering most of the parts that are screwy on it involve Experience, which is next up…

  • Getting over it.

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    Dev Log for Sep 2024, Week 39: Dev Log: Gotta say the quiet part out loud real quick… So last week, or at least towards the end of it, I was real freaked out about the re-factor. To add to things, I wasn’t even really aware of how much I was freaked out. I had…

  • I opened a can of something.

    Dev Log for Sep 2024, Week 38:Right up front, I think I’ll be changing the format for these. I can probably structure this a little better to give a better view into the development stuff, instead of just covering what I got done on a day by day basis. Dev Log: Item Management – Starting…

  • Not my best work, but progress all the same!

    Dev Log for Sep 2024, Week 37: Lofty Goal: I’d like to get the scenario manager a little cleaner, and hopefully start laying down some of the work for the world map. Monday: Holy shit signals kicked my ass today. But now I know to use bind() when I’m connecting a signal with arguments that…

  • Making strides with the new project.

    Making strides with the new project.

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    Dev Log for Sep 2024, Week 36: Lofty Goal: I’m mostly shooting for general progress, and maybe having some screens to show by the end of the week. Monday: Labor day happened to be this Monday, which is were I am right now (just got done posting the last log). This should signal the return…

  • Post Def Con Clarity.

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    Dev Log for Aug 2024, Week 35: Lofty Goal: While I’m bringing this section back, I think the goal itself is a simple one: Get back into the game dev rhythm. I’m mostly shaking the dust off after a long Def Con this year. Post Def Con through the end of August: DC itself was…

  • Let’s get busy… is what I thought

    Dev Log for Jun 2024, Week 23 & 24: Monday: Got some more of that dirty code done last night. The character and deck choices now load properly into the level. It turns out I had to re-write part of the character resource to get it done, which in turn had me doing re-writes all…

  • … And it all starts slipping away…

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    Dev Log for May 2024, Week 21 & 22: Monday: Pour one out for the homies, I hope to gaze upon that beautiful Godot editor one day soon… Tuesday: Well, it was towards the end of the evening, but I was able to get something done. I’ve been working on building a database of player…

  • This is where it starts slipping…

    Dev Log for May 2024, Week 20: Monday / Tuesday: Alas, these days decided my avidity would go to construction. I’m building video displays for the conference, which I think will be awesome, but also will probably take up most of the week. I will try to get some development on Deck and Balls done,…